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3.5 Traps and pitfalls

It's easy to get confused, to do things that look good but later prove to be pure disaster. This chapter will deal with some of the more common mistakes you're likely to make.

Most of the stuff here has been mentioned before while explaining the functions that are involved. However, judging by the amount of mistakes that being made all the time, it won't hurt to rub it in once more.

3.6 Mapping/Array security  How to make mappings and arrays secure
3.7 Alarm loops  Crashing the game with alarms

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