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This chapter will deal with the more advanced portions of LPC. This does not mean that you are able to do without them, other than in very simple objects. It's just that you really need to understand the basics of LPC as described in the earlier two chapters before you can assimilate what I'll describe here.
Please don't hesitate to review earlier portions as necessary while you read the text.
3.1 Function data type, part 3 The function type once and for all 3.2 How to parse player commands 3.3 Masking functions in runtime, part 2 3.4 Writing efficient code 3.5 Traps and pitfalls Don't do this, ok? 3.8 Internal documentation Make use of the internal documentation