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This chapter will teach you what you need to know in order to actually produce code in the game environment. It will avoid the more complicated and unessential subjects, leaving them for chapter three. You will be taught a lot more about he mudlib and the workings of the gamedriver, knowledge necessary to produce working and effective code.
2.1 Peeking at things to come A few things you need to know in advance 2.2 LPC revisited What was left out in chapter one 2.3 LPC/Mudlib interafce How the mudlib fits in with LPC 2.4 Some mud commands Basic commands in the mud 2.5 The Tracer tool The eminently useful debug tool