Hi there,

We have added another change to the religious system. Rather than losing a fixed amount of vitality when you die, the vitality loss will now depend on several factors. Positive factors are:

1) The priest who resurrects you serves the same deity as you do.
2) The priest is a player rather than an NPC.
3) Your karma is perfect in the eyes of the god who resurrects you.
4) You have a lot of favour with the god who resurrects you.

Needless to say that it would be a very, very bad idea to ask for resurrection at a shrine whose god is an enemy of yours, while you have no favour and bad karma.

If you fulfill all or most of the positive requirements, you will lose less vitality than with the old system. If you do not, you will lose more.