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Wielding objects

07/26/13

Hi,
we extended the wield command slightly. You are now also able to wield scrolls. The goal is that you should be able to wield everything that makes sense to and hit your foe with it, from candeholders to chair legs. If you happen to find an item in game that you think should be wieldable, but it is not, please give us a hint with a short report.

skald songs

07/01/13

Heroes and Heroettes, the skald songs journey and seasons got a tiny additional effect, have fun while checking it out.

toggle exitshort

06/28/13

Hi,
from the next reboot on (which is supposed to happen within the next two hours), a new toggle option “toggle roomshort” ia available that offers you the choice between three different ways the room exits are displayed.

Have fun!

look

06/08/13

Folks,
Turian just extended look by a small but very very useful feature, you now can “look (or l)” like always, or use one of the two new commands “look *short” or “look *long”.

Short Explanation: “Look *setting” will overrule your standard toggle roomdesc setting, “look *short” will always show the short room desc, “look *long” will always show the long desc of the room, regardless of your toggle roomdesc setting.

For more information see “help look” and “help toggle”, section roomshort.

Have fun!

Armour Weight

04/06/13

Hi Folks,
we just fixed a bug in armour weight calculation, which lead to extremely high armour encumberance for large beings (like tshaharks), and on the other hand to ridiculously light armours for small characters like dwarves and halflings.

We have now fixed this calculation routine, which will lead into a finally fair and more realistic armour weight encumberance calculation. For smaller beings like halflings and dwarves this of course means a slightly higher encumberance, so have a look at your vitals before rushing into combat.

It might be necessary to quit quit reenter to update your armours.

Louis

Usage of Languages

03/31/13

Hi folks,
we have just introduced a new little but extremely useful feature for the commands say, tell and ask – you are now able to choose the language your chararacter uses directly within the same command line:

Please check out:
say in quenya: Nice weather today
ask in boreal: Is it really snowing outside?
ask <person> in boreal: Would you mind to get me a slice of cheesecake?
tell <person> in gnar: No, I did not get abducted lately.
whisper <person> in khuzdul: Dwarves suck!
shout in common: No, not today, I got a headache!

Please note the mandatory syntax:
<command> [person] in <language:<space><Your Text>

Have fun and praise Turian!

Louis

Update in food heaps

03/12/13

Hi folks,
we had a small update in food heaps (more than one food of the same type at the same location) which requires a reload of your commandsouls. Please quit quit reenter once, or all your nice little foods might vanish in in the deep black void :)

Guess Season

02/24/13

Hi all,
we have a new wonderful little feature in game, which now also allows you to “guess” the “season” of the year.

Happy guessing! – and don’t forget to praise Turian!

scalping of heads

02/11/2013

Hello,

A small addition for all those who were annoyed that you can’t scalp yer heads. You now can.

Check the helpfile for questions and report bugs to me.

rock on,

Allalltar

Armours and encumberance

02/05/13

Folks,
we have a small but important update on armours and their encumberance in combat.

First, under specific circumstances it was possible that especially light armours did not encumber you anymore, resulting in dropping light armour skills even when you have been wearing light armours – this has been changed now, if you wear enough light armours they will also encumber you – and the skill will not drop anymore.

Secondly, the encumberance is now also displayed in “armourstats”

Third, each armour can “encumber” you, encumber you “a bit” or encumber you “much”, which is just a better indicator how much you are encumbered.

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