At - Perform a command in the environment of a player
Call - Call a function in an object
Cat - Cat the file associated with an object
Clean - Destroy all non-interactive objects in an object
clone - Compile, load and clone an object to the game
destruct - Destroy a cloned object
Destruct - Destruct a specific object
Dump - Print information about an object
Ed - Ed the file associated with an object
Goto - Enter the inventory of an object
In - Perform a command in another object
load - Compile and load an object into gamedriver memory
man - Efun/Sfun/Lfun manual lookup command
More - More the file associated with an object
Move - Move an object to a destination
Reload - Update, load, clone and replace an object
Set - Set a tracer variable
sman - Source code manual lookup command
Tail - Tail the file associated with an object
update - Update a loaded object