Next Page »


Hi Folks,
due to your feedback we applied another set of changes to the game, to ease fatigue and stamina issues for chars, with a special focus on newbies once again, but some changes affect everybody of course.

Here is a brief summary:
1.) We increased the overall fatigue/stamina maximum for young characters, small characters will generally tire and get out of breath a bit slower
2.) The recovery of fatigue and stamina has once again been increased (for all characters, younger ones should experience a stronger effect)
3.) Movement consumes a bit less fatigue and stamina (for all characters, younger ones should experience a stronger effect)
4.) The calculation of how much encumberance causes how much fatigue and stamina loss (all actions) has been changed
5.) Combat-specials cost a bit less fatigue now but a bit more stamina instead – which leads into shorter recovery phases after combat

All changes will be active within the next 2 hours (after reboot).

Please check those changes and leave your feedback in the forums!

Thank you in advance!


Folks, you now can also make needles, please check “help make” for more information.


Greetings dudes and dudettes,
thanks to Turian we have two new nice and nifty features in game:

1.) Following roads with horses and pedestrians
Since mounts tend to walk faster than pedestrians, following a road/path with pedestrians in team while being mounted caused the team to be split, as the mount simply is faster. You now have a new option “follow road slowly”, which will make your mount walk as slow as pedestrians. If you use the same option while walking on your own feet, you walk a bit slower than normal. (Please check out help follow)

2.) Walking
Walking (the follow path mode) has been changed too – once your char switches into follow path mode (since every room has only two exits), you will always stop at the next room with more than two exits.

“Walk west” makes your character walk west as long as there is an exit west in the room OR your character walks into any direction (your character is switched into “follow path mode”) if there is only one direction left to walk to (if you are in a canyon for example, your character will walk north if the only exit you did not come from is north). If your character switches into the follow path mode, he will stop in the first room with more than 2 exits, even if there is an option to walk further west.

Both features still are in beta and need some testing, please report if you encounter problems.


This is an information for all clerics:

Since the last reboot the display of the ground alignment has been changed. Ground alignment is now displayed for all clergies relative to the gods preference, meaning that the ground is displayed as sacred for a cleric if the ground meets the gods preference best, and it is displayed as desecrated (or so) if it meets the preference of the god worse. This is done to support the multi-dimensional faith system Geas has.

Please inform us via report in case we forgot something (or if things behave oddly).



Hi Folks,
Turian vastly extended the ANSII coloring the past days:

1.) There is a new coloring option under setcolor combat when your charĀ  is attacked, or the foes turn to him
2.) Miracles and spells are now separated, please check out setcolor spells / miracles
3.) Music can be colored now too, check out setcolor misc



Due to major problems, I rewrote a part of the juggling system which handles stopping to juggle in a more consistant manner. Due to the nature of the change some things that should not work might now work and the other way around.
Please verify that everything you expect to be working while juggling works and report any oddities.

Rock On


we extended the wield command slightly. You are now also able to wield scrolls. The goal is that you should be able to wield everything that makes sense to and hit your foe with it, from candeholders to chair legs. If you happen to find an item in game that you think should be wieldable, but it is not, please give us a hint with a short report.


Heroes and Heroettes, the skald songs journey and seasons got a tiny additional effect, have fun while checking it out.


from the next reboot on (which is supposed to happen within the next two hours), a new toggle option “toggle roomshort” ia available that offers you the choice between three different ways the room exits are displayed.

Have fun!


Turian just extended look by a small but very very useful feature, you now can “look (or l)” like always, or use one of the two new commands “look *short” or “look *long”.

Short Explanation: “Look *setting” will overrule your standard toggle roomdesc setting, “look *short” will always show the short room desc, “look *long” will always show the long desc of the room, regardless of your toggle roomdesc setting.

For more information see “help look” and “help toggle”, section roomshort.

Have fun!

Next Page »